AI Insights · Timothy · April 2025
Top Down Games on iOS in Latin America: Q1 2025 Performance
Explore the performance trends of the top 5 top-down games on iOS in Latin America during Q1 2025, with insights into downloads, revenue, and active user trends.
In the first quarter of 2025, the top-down games category on iOS in Latin America showcased varying trends in downloads, revenue, and active users. Here's a closer look at the performance of the top 5 games, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw a gradual decline in weekly revenue, starting from approximately $137K at the end of December and dropping to around $80K by the end of March. Weekly downloads also decreased, beginning at over 300K and falling to about 91K. Active users followed a similar downward trend, from 4.8M to about 3.2M.
Among Us! by InnerSloth LLC had relatively stable weekly revenue, peaking at $2.7K in late January before decreasing to approximately $1.6K by the end of March. Downloads started strong at 117K, fluctuating slightly but ending at 83K. Active users showed a slight decline from 213K to 181K.
Brawl Stars from Supercell experienced fluctuations in weekly revenue, with early January figures around $449K, dipping mid-quarter, and recovering to $290K by March's end. Downloads decreased from 109K to 51K over the quarter, while active users showed a slight decline from 1.5M to 1.3M.
Block Blast! by Hungry Studio had no recorded revenue but demonstrated a positive trend in downloads, starting at 83K and peaking at 90K by the end of March. Active users increased from 443K to 469K, indicating growing engagement.
Color Block Jam from Rollic Games saw a significant increase in weekly revenue, starting from minimal figures at the beginning of January and reaching nearly $59K by March's end. Downloads rose from 1.4K to 98K, with active users climbing from 2K to 240K, showcasing a strong upward trend.
For more detailed insights into app performance, visit Sensor Tower.